Note: If the Lantern uncovers an item the mist on that tile will be cleared, usually opening up new movement options. Note: The lantern will be consumed even if there are no usable items to reveal in the dungeon. Reveals a random usable item in the mist. Note: Has been found once only by using Black Dices. Opens the gate of a dungeon's floor or an arena. Note: The monster is considered alive and cannot be killed. Petrifies a monster and unlocks the surrounding tiles. Reduces life points of revealed monsters by 50%.Ĭures Poison, Curse and Erosion debuffs and grants the player immunity for the current dungeon level.įreezes all revealed monsters for 3 turns. Turns all hearts into gold equivalent to x5 restored Life. The goblin slashes the target several times. Reduces attack of all revealed monsters by 50%. Note: May be useful for getting ranged monsters into melee range.ĥ0% chance to be instantly killed, 50% chance to be fully healed. Transfers targeted monster to a randomly chosen revealed tile. Kills all revealed monsters carrying mana. Note: Effect can cross over into new dungeon, using the exit does not count as one of the 3 turns. Turns a monster into gold equal to its current HP.ĭuring the next 3 turns, hero's life points cannot be reduced to less than 1. Kills a monster whose Life is higher than the player's Life. Most items requires a certain amount of soul point to use. They can be found on dungeon floor or bought from Item Shop. A game to play when winding down, the unintentional frustrations remain, but you can at least see the way that it was meant to be heading.Items are single-use pickups that have uses varying from providing the hero with a temporary buff to instant-killing a monster. It gives you time to plan ahead, what with it being turn based, and the music is surprisingly soothing despite the dungeon setti ng. This is a seriously punishing game that will easily run out of steam before you collect all the Achievements.ĭespite how it sounds, RK can be a calming experience. Many of the 20 achievements are for completing the game under various conditions, or fully upgrading aspects of your character. During my time with Runestone Keeper I didn’t unlock a single one, failing to get past floor 8 in any of my playthroughs. This difficulty extends to the Achievements as well. My ‘progress’ had been wiped completely, and with the lack of rewards this game dishes out, it’s a struggle to be willing to put the hours back in. To top things off, one time upon loading, I noticed my Gold counter had reset to 100 and the Gods I had unlocked had disappeared. It could be that I am bad at this game, but looking at various stats for other players, and most other people appear to be having the same trouble. But with Runestone Keeper, I also feel that after countless runs, I am still way under powered to actually get far enough into the action. Like any standard permadeath game, you can feel yourself becoming stronger and better as things go on. Chances are, the stairs leading out of this floor of the dungeon are hidden behind these areas. And to make things trickier, an y monster that is uncovered generates an area around them that cannot be explored until they are defeated. However, some floors have keys hidden within that can only be dropped by the monsters. On the Normal setting – known in RK as Nightmare – monsters level up a lot faster than you can and before long you will be dodging most encounters just to make it to the next floor. Do so, and you are awarded EXP earn enough and you can level up. Whilst selecting a blank square or the exit square is the ideal goal – these are few and far between, especially in later levels – you also need to level up your character by defeating the monsters in the dungeon. Make it back to the floor you perished on last time and you can retrieve your items, but this in itself is a challenge in a very challenging game. Fall at the hands of the dungeon and it’s game over for that character, requiring the player to start all over again with nothing. These will keep repeating until the player manages to escape, dies at the hands of the many monsters lurking, or falls victim to the deadly traps they uncover by choosing the wrong square. At its core, Runestone Keeper is a roguelike dungeon crawler, where the player must pass through room after room of procedurally-generated areas.
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