![]() ![]() Ritchie himself has two post-graduate philosophy degrees, and several other senior team members boast similar credentials. The team is determined to get it right and has brought the talent on board to make sure they do. Evidently, there are a lot of moving parts, and it took more than a year and a half to lock in the core functionality and design of the system, with minor tweaks still ongoing. That, in turn, influences your gameplay experiences, as options outside of your current worldview are locked away – unless they fall within the sphere of your moral memory. ![]() This bowerbird-like gathering of skills over the years was one of the things that pushed him into action when a developer friend asked him, “Why don’t you actually try to give it a go and start your own studio?” That was December 2018, and Ritchie knew exactly the kind of game that he wanted to make - a project that would take advantage of his experience, familiarity with CRPGs, and good old business sense.Īs such, the player’s moral alignment will usually fall across two or three quadrants, narrowing or broadening depending on your choices. Along the way, he had opportunities to gain familiarity with the ins and outs of development, ranging from QA to production, including running pre-alphas for EVE: Valkyrie during a stint at CCP Games. ![]() Long before Ritchie got into game development, he worked in the realms of journalism and PR. What would I do if I was actually there?’” It was really interesting to be put there. I want them to be like, ‘Wow, that was a really tough decision. “I want them to have amazing experiences. “I want them to have fun with it,” said Craig Ritchie, game director of Broken Roads and founder of developer Drop Bear Bytes. Broken Roads may be a journey through post-apocalyptic Australia, with turn-based strategic combat and plenty of classic CRPG questing, but it’s also going to dig deeper into critical thinking, morality, and philosophy than any trek through the apocalypse you’ve had lately. ![]()
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